IST Chapter 1 :Introduction to Computers and Systems

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Across
  1. 2. - The process of ensuring a system meets its intended requirements.
  2. 5. - Temporary memory used while programs are running.
  3. 7. - Designing systems with reduced environmental impact.
  4. 9. - Ability of systems and devices to communicate with one another.
  5. 10. - Restricting access to authorized users only.
  6. 12. - Techniques used to reduce energy consumption in electronic systems.
  7. 13. - The ability of a system to grow without major redesign.
  8. 18. - Software that allows multiple operating systems to run on one physical machine.
  9. 20. - The structured framework describing hardware, software, and communication components.
  10. 23. - A collection of instructions that tells hardware what to do.
  11. 25. - A serial communication interface commonly used in embedded systems.
  12. 26. - Components that perform actions based on control signals.
  13. 27. - A processor architecture well known for low power consumption.
  14. 28. - Software responsible for managing hardware resources and applications.
  15. 32. - Non-volatile memory commonly used to store firmware.
  16. 34. - The capability of a system to perform consistently over time.
  17. 35. - A compact chip integrating CPU, memory, and input/output interfaces.
  18. 36. - Developers' obligation to ensure systems are safe and reliable.
  19. 37. - The main processor used for general-purpose computation.
  20. 39. - Achieving maximum performance with minimal resources.
Down
  1. 1. - Operating system designed for applications requiring predictable timing.
  2. 3. - Development of new technologies and improved solutions.
  3. 4. - A communication protocol allowing multiple devices to communicate using two wires.
  4. 6. - Programs designed to perform specific user tasks.
  5. 8. - Combination of hardware, software, and peripherals working together as one system.
  6. 11. - A high-speed serial communication protocol used between integrated circuits.
  7. 14. - The physical components of a computer that users can touch.
  8. 15. - Low-level software permanently stored in memory to control hardware.
  9. 16. - Process of converting information into a secure coded format.
  10. 17. - Protection of systems against unauthorized access and attacks.
  11. 19. - Protecting users' personal information from unauthorized access.
  12. 21. - Software used for maintenance, optimization, and protection of a computer.
  13. 22. - Software that enables communication between the operating system and hardware.
  14. 24. - The process of designing hardware and software together for better performance.
  15. 29. - External devices connected to a computer such as printers and keyboards.
  16. 30. - Testing method performed in a virtual environment before deployment.
  17. 31. - Network of physical devices connected to the internet.
  18. 33. - Devices that convert physical conditions into electrical signals.
  19. 38. - Artificial intelligence processing performed directly on the device.