Across
- 4. Thinking - The ability to analyze information, evaluate evidence, and make reasoned judgments and decisions using technology tools and resources.
- 8. Collaboration - Working together with others using digital tools to improve communication, coordination, and collective problem solving.
- 11. Environments - Online spaces where educational activities take place, allowing for interaction, collaboration, and learning through digital means.
- 12. Use of Technology - Adhering to guidelines and best practices to ensure technology is used in a manner that respects intellectual property, privacy, and the well-being of oneself and others.
- 13. Literacy - The ability to effectively and critically navigate, evaluate, and create information using a range of digital technologies.
- 16. Learning - Engaging with educational content through interactive tools and platforms that facilitate active participation and deeper understanding.
- 17. Analysis - The process of examining and interpreting data to make informed decisions, often using technology to visualize and analyze information.
- 18. Designer - A student who uses technology to design and develop solutions to problems, applying creativity and critical thinking to real-world challenges.
- 19. Constructor - A learner who uses technology to research, curate, and create information, building knowledge through inquiry and exploration.
- 20. Communicator - A student who uses digital tools to express ideas, collaborate with others, and share their work in various formats and media.
Down
- 1. Learner - A student who takes an active role in their learning by setting goals, using technology to monitor progress, and reflecting on their growth.
- 2. The process of using technology to tailor educational experiences to meet individual student needs and learning styles.
- 3. Learning - The use of digital tools and resources to support and improve the learning process, including enhancing instruction and providing personalized learning experiences.
- 5. Collaborator - A learner who works effectively with others from diverse backgrounds using digital tools to communicate, collaborate, and solve problems.
- 6. Tools - Digital platforms and applications that enable students to work together, share information, and co-create projects in a virtual environment.
- 7. Communication - The use of various forms of media and digital tools to convey information and ideas effectively, including text, images, audio, and video.
- 9. Learning - An instructional approach where students engage in exploring real world problems and challenges, using technology to research and develop solutions over an extended period.
- 10. Thinker who is a learner who applies problem-solving techniques and algorithms to understand and solve complex problems, often using coding or data analysis.
- 14. Citizenship - The responsible and ethical use of technology, including understanding the impact of technology on society, respecting others online, and practicing safe online behaviors.
- 15. Learning - Tailoring educational experiences to the individual needs, strengths, and interests of each student, often facilitated through technology.