Across
- 3. that is used in a program
- 6. is breaking down a complex problem into more manageable subproblems.
- 7. data type used to represent a sequence of characters
- 8. visual representation of a process or algorithm, using symbols and arrows to show the sequence of steps and the flow of data or contro
- 11. simple, informal way of writing code instructions in plain English, similar to a programming language but without the strict syntax of a specific language
- 16. that are created by the programmer which evaluates actions in the program and evaluates if it's true or false
- 17. The process of storing data in a variable.
- 18. the process of repeating a set of instructions or steps multiple times
- 19. clearly describes an issue that needs to be addressed, highlighting the gap between the current state and a desired future state
Down
- 1. The process of finding and fixing errors.
- 2. a named storage location that holds a value within a computer program
- 4. control flow statement for specifying iteration
- 5. being included on a list or to a list containing specific items
- 9. An explanation or annotation added to your source code explain the purpose of the program.
- 10. the process of choosing a path or block of code to execute based on a condition
- 12. debugging tool used by programmers to manually execute code and track the values of variables as the program runs
- 13. the structure of statements in a computer language.
- 14. set of instructions that describes how to get something done.
- 15. the order in which instructions or commands are executed within a program
