Across
- 4. - The software programmed into read-only memory of a device.
- 8. Key - A unique identifier used to authenticate requests associated with an API project.
- 11. - A device that directs internet traffic between networks.
- 12. - Software that displays advertising on a user's computer.
- 13. - A unit of digital information equal to approximately one billion bytes.
- 15. Twin - A virtual representation of a physical object or system.
- 17. Data - Large and complex data sets that require advanced analysis techniques.
- 18. - A software licensing model where access is provided on a subscription basis.
- 19. Design - The process of designing user-friendly digital interfaces.
- 20. - The practice of optimizing websites to rank higher in search engine results.
- 23. Web - Part of the internet not indexed by search engines and accessible only with special software.
- 24. (Secure Sockets Layer) - A standard security technology for establishing an encrypted link between a server and a client.
- 25. Services - Services provided over the internet, such as storage and software applications.
- 26. - A wearable computing device in the form of a wristwatch.
- 28. - The process of converting data into a secure format.
Down
- 1. - Software designed to harm or exploit computer systems.
- 2. - The measurement and analysis of unique physical or behavioral characteristics.
- 3. Tech - Devices that can be worn on the body and often connect to other digital devices.
- 5. Media - Platforms used for social interaction and content sharing.
- 6. - A collaborative platform allowing users to create, edit, and link web pages.
- 7. 6 - The latest generation of Wi-Fi technology.
- 9. Internet - An experimental form of internet using quantum computing technology.
- 10. Analytics - The process of examining datasets to draw conclusions about the information they contain.
- 14. Computing - Computing done at or near the source of the data instead of relying on a central data-processing warehouse.
- 16. - A challenge-response test to determine if the user is human.
- 17. - A wireless technology standard for exchanging data over short distances.
- 20. - The process of transmitting or receiving data over the internet as a continuous flow.
- 21. - A type of non-volatile storage device that stores persistent data.
- 22. - A secure, decentralized, and distributed digital ledger.
- 27. Computing - A model for delivering computing resources over the internet.
