Across
- 8. ONE WHO INTERACTS WITH COMPUTER
- 9. A STEP BY STEP PROCEDURE FOR SOLVING PROBLEM
- 11. TERMINATION OF A PROGRAM DUE TO AN ERROR
- 12. ACTION OF DOING SOMETHING OVER AND OVER AGAIN
- 13. AN INSTRUCTION FOR COMPUTER
- 15. CAUSING THE COMPUTER TO CARRY OUT INSTRUCTIONS
Down
- 1. CORRECTING ERRORS
- 2. RULE THAT GOVERNS THE ORDER OF PROGRAMMING LANGUAGE
- 3. AREA IN WHICH CODE IS WRITTEN
- 4. TRANSLATES HIGH-LEVEL LANGUAGE TO MACHINE INSTRUCTIONS
- 5. A PIECE OF CODE THAT CAN BE CALLED OVER AND OVER AGAIN
- 6. ONE WHO WRITES CODE/PROGRAM
- 7. A PIECE OF INFORMATION THAT CAN BE CHANGED
- 10. LINES IN A CODE THAT ARE NOT EXECUTED AND ONLY READ BY USER
- 11. SET OF COMMANDS TO BE CARRIED OUT BY A COMPUTER
- 14. AN ERROR IN A PROGRAM THAT PREVENTS IT FROM RUNNING AS EXPECTED
