Across
- 3. Gaming - Playing video games streamed directly from servers over the internet.
- 5. - The fifth generation of mobile network technology, offering faster speeds.
- 7. - Technology devices that can be worn on the body, like fitness trackers.
- 9. Internet - An emerging technology for ultra-secure data transmission using quantum signals.
- 10. Wallet - A digital wallet used to store and manage cryptocurrencies.
- 12. - A test to determine if the user is a human, often seen on websites.
- 13. Data - Large, complex data sets that require advanced tools to analyze.
- 14. Storage - Storing data on remote servers accessible via the internet.
- 17. - A virtual-reality space where users can interact in a computer-generated environment.
- 18. - Synthetic media where a person in an existing image or video is replaced with someone else's likeness.
- 19. Computing - Computing technology based on the principles of quantum mechanics.
Down
- 1. Learning - A type of AI that allows software to learn from data and improve over time.
- 2. - A type of technology or material that decomposes naturally over time.
- 4. Network - A computer system modeled after the human brain's network of neurons.
- 6. (Non-Fungible Token) - A unique digital asset representing ownership of digital or physical items.
- 8. - A decentralized digital ledger used in cryptocurrencies.
- 11. - The measurement of physical characteristics, like fingerprints, for security.
- 15. (Distributed Denial of Service) - A type of cyberattack that overwhelms a server with traffic.
- 16. - Software as a Service, a cloud-based software distribution model.
- 20. Ethics - The branch of technology focused on moral implications and responsible usage of artificial intelligence.
