It's Game Time!

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Across
  1. 2. Intelligence, a person's general knowledge vocabulary and reasoning based on acquired information
  2. 4. Position Effect, tendency to remember the beginning (primacy effect) and the end (recency effect) of the list best
  3. 7. Effect, the more people around the less likely we are to help someone in need
  4. 10. Prison Experiment, Classic “experiment” where individuals were assigned to be guards / prisoners. Within days they took on their roles and went too far. Highly unethical
  5. 12. Potential, movement of Na and K ions across membrane sends an electrical charge down the axon
  6. 13. Theory, three cones for receiving color (blue, red, green). Explains color blindness - they are missing a cone type
  7. 15. Phenomenon, tendency for people to believe that the world is just and therefore ppl get what they deserve
  8. 20. Loafing, tendency for people in a group to exert less effort when pooling their effort together
  9. 21. free will + choice + ideal + actualization
  10. 22. learned, reinforced approach
  11. 25. Heuristic, make inferences based on your experience (like a stereotype)
  12. 28. Theory, we explain others behaviors by crediting the situation or the person’s disposition
  13. 29. Adding or taking away something in order to DECREASE the likelihood of a behavior
  14. 30. getting information into the memory
Down
  1. 1. Chemicals released in synaptic gap, received by neurons
  2. 3. of Effect, Behaviors followed by positive outcomes are strengthened and negative outcomes weaken a behavior
  3. 5. used introspection (act of looking inward to examine mental experience) to determine the underlying structures of the mind
  4. 6. Process Theory, complementary colors are processed in ganglion cells – explains why we see an after image
  5. 8. System, sends hormones throughout the body
  6. 9. societal and cultural influence on behavior
  7. 11. Nervous System, Brain and Spinal Cord
  8. 14. need to analyze the purpose of behavior
  9. 16. Conditioning, a learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
  10. 17. Threshold, detection of signal 50% of time
  11. 18. Processing Model, Sensory memory, short term memory, long term memory mode
  12. 19. Psychology, Whole is greater than the sum of its parts
  13. 23. Conditioning, a type of associative learning process through which the strength of a behavior is modified by reinforcement or punishment
  14. 24. Basic cell of the nervous system
  15. 26. Adaptation, diminished sensitivity as a result of constant stimulation
  16. 27. Adding or taking away something in order to INCREASE the likelihood of a behavior