Across
- 2. PLACE WHERE THE ACTUAL FUNCTIONALITY IS IMPLEMENTED.
- 6. ALLOWS TO USER WRITE LETTERS,CREATE OTHER TYPES OF DOCUMENTS.
- 8. WHEN A PROGRAM DISPLAYS A MESSAGE AND PAUSES FOR THE USER TO TYPE SOME INPUT TO THE PROGRAM.
- 10. YOUR SYSTEMS SHORT TERM MEMORY.
- 11. READS SOURCE CODE OF THE PROGRAM AS WRITTEN BY THE PROGRAMMERS.
- 12. PART OF THE CPU THAT HANDLES MATH OPERATIONS.
- 13. A PROGRAM IN HIGH LEVEL LANGUAGE.
- 15. A COMPUTER FILE THAT CONTAINS TEXT,AND HAS A NAME THAT IDENTIFIES IT.
Down
- 1. PHYSICAL DEVICES WHICH MAKE UP THE COMPUTER AND ITS PERIPHERALS.
- 3. PROPERTY OF A PROGRAM THAT CAN RUN ON MORE THAN ONE KIND OF COMPUTER.
- 4. AN ERROR IN A PROGRAM THAT MAKES IT DO SOMETHING OTHER THAN WHAT THE PROGRAM INTENDED.
- 5. ALLOWS USER TO INTERACT WITH AND PERFORM OPERATIONS ON A SYSTEM,PROGRAM OR OTHER DEVICES.
- 7. HIGH LEVEL PROGRAMMING LANGUAGE DESIGNED BY GUIDO VAN ROSSUM,RELEASED IN 1991.
- 9. ANY TYPE OF SOFTWARE THAT IS DESIGNED TO DAMAGE YOUR COMPUTER OR GAIN UNAUTHORIZED ACCESS.
- 14. TRANSLATING A SOURCE CODE INTO MACHINE LANGUAGE.
