Across
- 3. What the computer prints out
- 5. accessed only in that certain class
- 7. Information that can be passed to methods
- 11. special symbols that perform something (ex:x>y)
- 13. whole numbers, and their negatives
- 14. Code given to the computer
- 15. Multiple different statements that happen in different cases
- 18. a template from which objects are created
- 23. a special function that creates an instance in a class
- 24. An array of chars
- 26. organizing arrays in a certain way
- 27. Manipulation and control within the computer system
- 29. A device that accepts information and we can code with
- 30. Empty
- 33. A series of code that operates a computer
- 35. base 2
- 36. programs used/operated by a computer
- 37. An object created from a class
- 38. decimal number
Down
- 1. Taking the remainder of two numbers
- 2. information
- 4. accessed only in that java project
- 6. Stop the code
- 7. accessed from anywhere
- 8. stores data
- 9. Instructions given to a computer in their own language
- 10. An integer with a decimal
- 11. an instance of a class
- 12. indicates that a particular member is not an instance, but rather part of a type
- 16. a linked series of data
- 17. code that is only run when called
- 19. A list of data
- 20. a group of 8 bits
- 21. statements that can happen if specific data is given (if, else if, else)
- 22. Redoing process that happens over and over again
- 25. a single character
- 28. allowing
- 31. An extension of another class
- 32. true or false
- 34. Inherit from a super class
- 36. Data saved into the computer
