Jargon and more.

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Across
  1. 3. Loops A cycle of actions that repeats throughout the game
  2. 6. Anything the player can do within a game
  3. 7. Feature that stands out and captures player's attention
  4. 10. Emotional responses evoked in the player
  5. 12. Satisfying response to user's actions
  6. 13. Core principles that make the game unique
  7. 14. Specialized language used in industries and cultures
  8. 16. Everything the player can interact with
  9. 17. What the player experiences through gameplay
Down
  1. 1. A set of rules that defines how the game responds to the player
  2. 2. Something that gets in the way of the player's progress
  3. 4. The rules by which a game operates
  4. 5. Final refinements to improve quality and feel
  5. 8. When a player is interacting with mechanics
  6. 9. Something that deliberately halts/gets in the way of the player's progress
  7. 11. Behaviour of mechanics reacting to player input
  8. 15. Central gameplay cycle