Java

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Across
  1. 2. The function where everything happens
  2. 5. The thing you use to go through a range of numbers or characters.
  3. 7. That other programming language about a snake
  4. 8. When a class is extended to another, it becomes a ______
  5. 10. A java programming place that we use on computer.
  6. 12. The class that is being extended to the subclass
  7. 13. Represents true or false
  8. 16. The 1s and 0s of a computer
  9. 17. When a function doesn’t return anything it is____
  10. 18. Generates random float/decimal
Down
  1. 1. Stores numbers
  2. 3. Stores a lot of a data type
  3. 4. __ this, then that
  4. 6. The data type that represents decimals
  5. 7. The way to simply put characters and numbers onto the console screen.
  6. 8. The data type that starts with a capital S
  7. 9. How inherited stuff is acquired.
  8. 11. The coffee that named a programming language
  9. 12. The opposite of object oriented coding.
  10. 13. Mr.Kulla asked Jeffery to get this. He failed.
  11. 14. The symbol that symbolizes the end of the action
  12. 15. A name for your program that 90% of people forget about.