Across
- 2. The function where everything happens
- 5. The thing you use to go through a range of numbers or characters.
- 7. That other programming language about a snake
- 8. When a class is extended to another, it becomes a ______
- 10. A java programming place that we use on computer.
- 12. The class that is being extended to the subclass
- 13. Represents true or false
- 16. The 1s and 0s of a computer
- 17. When a function doesn’t return anything it is____
- 18. Generates random float/decimal
Down
- 1. Stores numbers
- 3. Stores a lot of a data type
- 4. __ this, then that
- 6. The data type that represents decimals
- 7. The way to simply put characters and numbers onto the console screen.
- 8. The data type that starts with a capital S
- 9. How inherited stuff is acquired.
- 11. The coffee that named a programming language
- 12. The opposite of object oriented coding.
- 13. Mr.Kulla asked Jeffery to get this. He failed.
- 14. The symbol that symbolizes the end of the action
- 15. A name for your program that 90% of people forget about.
