Across
- 3. Focus on messages passed between objects
- 4. Shows the hardware of your system and the software in those hardware
- 6. Which describes lightweight extension mechanism to the UML
- 8. Gives a graphic overview of the actors involved in a system, different functions needed by those actors.
- 9. Main building block of any object oriented solution.
- 11. Shows how object interact with each other and the order those interactions occur
- 12. Represent the behavior of objects in a given time frame
Down
- 1. Describes the behavior of objects that act different according to the state they are at the moment.
- 2. Displays the structural relationship of components of a software system
- 5. Shows the dependencies between different packages in a system
- 7. Sometimes referred as Instance diagrams and very similar to class diagrams.
- 10. Represent workflows in an graphical way.