"Java Programming Crossword"

12345678910111213141516171819202122232425262728293031323334
Across
  1. 2. : A block that executes after try-catch, regardless of exceptions
  2. 8. : An access modifier that restricts access to a class, method, or variable
  3. 9. : A keyword used to manually throw an exception
  4. 10. : A special method used to initialize objects in Java
  5. 12. : A standard output stream used in Java (System.out.println)
  6. 14. : A primitive data type that holds whole numbers
  7. 15. : A Java API used to connect and execute queries on databases
  8. 16. : A control structure that repeats code execution
  9. 17. : A keyword used in exception handling to define a block of code that may cause an exception
  10. 19. : clue
  11. 20. : A loop that continues as long as a condition is true
  12. 21. : A blueprint for creating objects in Java
  13. 22. : A feature that allows a class to acquire properties of another class
  14. 23. : A block that handles exceptions in Java
  15. 26. : An access modifier that allows access within the same package or subclasses
  16. 27. : A loop that runs for a specified number of times
  17. 28. : A Java class that provides access to system-level utilities
  18. 31. : The practice of bundling data and methods within a class
  19. 33. : A keyword that ensures thread safety in Java programs
  20. 34. : A keyword used to define constants or prevent inheritance
Down
  1. 1. : A data type used to store sequences of characters
  2. 3. : A keyword used to define an abstract class or method
  3. 4. : An instance of a class in Java
  4. 5. : A block of code that performs a specific task
  5. 6. : A keyword that allows a method to belong to a class instead of an object
  6. 7. : A feature that allows one method or object to have multiple behaviors
  7. 11. : A collection of abstract methods that can be implemented by multiple classes
  8. 13. : A data type that stores true or false values
  9. 18. : An access modifier that allows a class, method, or variable to be accessed from anywhere
  10. 22. : A keyword that allows a class to implement an interface
  11. 24. : A collection of elements of the same data type
  12. 25. : A collection that stores key-value pairs in Java
  13. 29. : A keyword that allows a class to inherit from another class
  14. 30. : A class used to take user input in Java
  15. 32. : A lightweight process in Java for multitasking