Across
- 3. decimals
- 5. single character in between ''
- 6. a string of characters in between ""
- 8. The practice of stringing capitalized words together with no spaces
- 11. A value that does not change
- 12. returns the values of the variables
- 13. The data associated with programs
- 15. first creating something (usually a variable)
Down
- 1. True or False
- 2. Methods called during the creation(instantiation) of an object
- 4. The variables that are listed as part of a method declaration
- 5. Designated by a //
- 7. Package, import, public class
- 9. Defines where this class lives relative to other classes, and provides a level of access control
- 10. rounding
- 14. integers
- 16. A library of packages and object classes that are already written and are available for use in your programs.