Jonathan's 12 Principles of Animation Crossword

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Across
  1. 1. A technique where an animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it’s in the air.
  2. 3. references the timing of an object or a figure at the beginning and the end of a sequence. Created in animation by including more in-between frames in the beginning and the end of an action, with few frames in the middle of the action.
  3. 4. the animation principle that requires drawings to have visual interests and be pleasing to look at.
  4. 5. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff.
  5. 8. A slight variation in the timing and speed of free or loose parts in an object to make it look more natural. Maintains constant flow between phases of action.
  6. 10. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
  7. 11. The animation principle focused on the importance of smaller actions to support the main actions.
Down
  1. 2. Intensifying actions, emotions, or characteristics in order to capture the audience’s interests.
  2. 5. Creating a way for the audience to expect and be ready for the next action.
  3. 6. the animation principle that considers how to represent the weight, depth, and balance of 3D figure in a 2D space.
  4. 7. Sketching out the key poses first before filling in the in-between poses.
  5. 9. The animation principle that the number of frames used for an action determines how long that action is on the screen.
  6. 11. Animating an action from the first drawing to the end of the sequence in order.