Across
- 4. Where does Karel put the beepers he picks up?
- 7. Who is Karel named after?
- 10. Another way to say Logic Error?
- 11. What is the other object in Karel world that are not beepers?
- 12. What part of Karel makes him hear?
- 14. What error is this? The rules for robot programming are violated, for example a missing semicolon or a keyword at the wrong place. These are akin to errors in grammar in English.
- 16. Command to make Karel turn the only direction he can turn
- 19. This must be the last instruction executed in every robot program.
- 21. How should Karel have been named?
- 22. True or false: Karel has a turn on button?
Down
- 1. What is this command in Karel world? Karel moves forward one block. He continues to face the same direction. To avoid damage. Karel will not move forward when his path is blocked by a wall. Instead, Karel performs an error shutoff.
- 2. What object in his world does Karel pick up?
- 3. How do we call something we want Karel to do?
- 5. Command for Karel to grab beepers
- 6. Who is the developer of Karel The Robot? (last name)
- 8. What is Karel The Robot used for?
- 9. How many parts does Karel have?
- 13. Karel performs an error shutoff.
- 15. To what university did Richard E. Pattis go to?
- 17. With what part of Karel does Karel pick the beepers?
- 18. What part of Karel helps him know in which direction he is going?
- 19. How many objects can be found in Karel’s world?
- 20. Who many types of errors can be made in Karel world?
