Karel

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Across
  1. 3. With what part of Karel does Karel pick the beepers?
  2. 6. What object in his world does Karel pick up?
  3. 8. What part of Karel helps him know in which direction he is going?
  4. 10. How do we call something we want Karel to do?
  5. 11. Who is Karel named after?
  6. 13. How should Karel have been named?
  7. 16. To what university did Richard E. Pattis go to?
  8. 18. Command to make Karel turn the only direction he can turn
  9. 20. Another way to say Logic Error?
  10. 22. What error is this? The rules for robot programming are violated, for example a missing semicolon or a keyword at the wrong place. These are akin to errors in grammar in English.
Down
  1. 1. What is the other object in Karel world that are not beepers?
  2. 2. What is this command in Karel world? Karel moves forward one block. He continues to face the same direction. To avoid damage. Karel will not move forward when his path is blocked by a wall. Instead, Karel performs an error shutoff.
  3. 4. Where does Karel put the beepers he picks up?
  4. 5. Command for Karel to grab beepers
  5. 7. What is Karel The Robot used for?
  6. 9. How many parts does Karel have?
  7. 10. This must be the last instruction executed in every robot program.
  8. 12. Karel performs an error shutoff.
  9. 14. What part of Karel makes him hear?
  10. 15. Who many types of errors can be made in Karel world?
  11. 17. Who is the developer of Karel The Robot? (last name)
  12. 19. True or false: Karel has a turn on button?
  13. 21. How many objects can be found in Karel’s world?