Across
- 3. Type Defines the kind of data (e.g., integer, string).
- 4. Data provided to a program.
- 5. Reasoning in programming to perform tasks.
- 7. A storage location for data with a name.
- 9. A number with a decimal point.
- 11. Code The lowest-level programming language, directly understood by the computer’s CPU.
- 13. Statement: Executes code if a condition is true.
- 15. Data produced by a program.
- 17. Force Solving problems by trying all possible solutions.
- 18. A step-by-step procedure to solve a problem.
- 20. Processing: Collecting and manipulating data to produce meaningful information.
- 21. Algorithm Algorithm that makes the locally optimal choice at each step.
Down
- 1. Programming Optimization technique to solve problems by breaking them into simpler subproblems.
- 2. A sequence that repeats until a condition is met.
- 6. An instance of a class containing data and methods.
- 8. A type with two values: true or false.
- 10. The actual value passed to a function.
- 12. Executes code line by line.
- 14. Loop Repeats code a specific number of times.
- 16. Algorithm Method for finding an item in a collection.
- 19. Statement: Executes code if a condition is true.
