Across
- 2. loop In computer programming, a loop is a sequence of instruction s that is continually repeated until a certain condition is reached. Typically, a certain process is done, such as getting an item of data and changing it, and then some condition is checked such as whether a counter has reached a prescribed number.
- 5. variables In computer programming, a global variable is a variable with global scope, meaning that it is visible (hence accessible) throughout the program, unless shadowed. The set of all global variables is known as the global environment or global state.
- 6. error In computer science, a syntax error is an error in the syntax of a sequence of characters or tokens that is intended to be written in a particular programming language. For compiled languages, syntax errors are detected at compile-time. A program will not compile until all syntax errors are corrected
- 8. a thing complete in itself
- 9. loop In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement
- 10. link (things) together in a chain or series.
- 11. identify and remove errors from (computer hardware or software).
Down
- 1. The term floating point refers to the fact that a number's radix point (decimal point, or, more commonly in computers, binary point) can "float"; that is, it can be placed anywhere relative to the significant digits of the number. This position is indicated as the exponent component, and thus the floating-point representation can be thought of as a kind of scientific notation
- 3. In computer science, the Boolean data type is a data type, having two values (usually denoted true and false), intended to represent the truth values of logic and Boolean algebra. It is named after George Boole, who first defined an algebraic system of logic in the mid 19th century
- 4. a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer
- 6. A string is a sequence of characters. The class String includes methods for examining individual characters, comparing strings, searching strings, extracting parts of strings, and for converting an entire string uppercase and lowercase.
- 7. not consistent or having a fixed pattern; liable to change.
- 11. types a particular kind of data item, as defined by the values it can take, the programming language used, or the operations that can be performed on it.
