Across
- 4. A data type that consists of numbers with a decimal place.
- 5. An arithmetic operator with * symbol.
- 6. A predefined value (e.g. the Painter always starts at x 0 and y=0 on the grid) (two words).
- 9. A data type that consists of letters only.
- 14. An error message when you divide by 0 (two words).
- 16. A data type that consists of whole numbers.
- 18. The name given to data that is operated on.
- 19. The combination of data and operators that evaluates to a single value.
- 20. An arithmetic operator with / symbol.
Down
- 1. The name of this statement: Painter newPainter = new Painter (int x, int y, String direction, int paint);
- 2. A statement that gives either a true or false value (two words).
- 3. A data type which is either true or false.
- 7. It is used to get an input from the user.
- 8. The answer: int AnswerThree = (6 + 12);
- 10. The answer: int AnswerTwo = (3 * 5);
- 11. A container that stores a value.
- 12. The process of giving a name and data type to a variable.
- 13. An arithmetic operator with % symbol.
- 15. The answer: int AnswerOne = (14 % 4);
- 17. An arithmetic operator with + symbol.
