Learning

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Across
  1. 3. - An instructional strategy where students learn content at home and engage in activities in class (5 letters).
  2. 5. - The process of solving problems or addressing challenges (8 letters).
  3. 7. - Type of learning that can happen at different times for different students (9 letters).
  4. 8. - The process of acquiring knowledge or skills through study, experience, or teaching (8 letters).
Down
  1. 1. - application of game-design elements and principles in non-game contexts to enhance user engagement, motivation, and learning.
  2. 2. - being connected to the internet or a network
  3. 4. - A learning environment that encourages collaboration among students (12 letters).
  4. 6. - The blending of traditional and online learning methods