Across
- 3. - An instructional strategy where students learn content at home and engage in activities in class (5 letters).
- 5. - The process of solving problems or addressing challenges (8 letters).
- 7. - Type of learning that can happen at different times for different students (9 letters).
- 8. - The process of acquiring knowledge or skills through study, experience, or teaching (8 letters).
Down
- 1. - application of game-design elements and principles in non-game contexts to enhance user engagement, motivation, and learning.
- 2. - being connected to the internet or a network
- 4. - A learning environment that encourages collaboration among students (12 letters).
- 6. - The blending of traditional and online learning methods
