Across
- 3. methods used to evaluate the effectiveness of a learning management system today. Not the only measurement system, but the predominant one at the moment.
- 5. Shareable Content Object Reference Mode
- 6. “cognition about cognition,” or thinking about thinking. Metacognitive skills can support better learning, problem-solving and performance. Such skills include planning how to approach a difficult task, self-assessing and self-correcting, and identifying strategies to solve a problem or learn a new skill.
- 11. Teaching method that involves giving learner room to problem solve on their own and teaching learner exploration strategies.
- 13. Gaming principles have been a big part of the software industry from the beginning, because video games were a big part of the public demand for electronic environments. Gamification is when systems that are not primarily use games adopt participation incentives that mirror those used in games, essentially creating game-like elements to a user's experience in an application.
- 14. Teaching method that allows the learner to "compare their own problem-solving processes with those of an expert, another student, and ultimately, an internal cognitive model of expertise"
Down
- 1. Teaching method includes "any method of getting students to articulate their knowledge, reasoning, or problem-solving process in a domain"
- 2. Teaching method implies the act of applying strategies and methods to support the learner's learning. These supports could be teaching manipulatives, activities, or group work.
- 4. A model for understanding the impact of learning and training endeavors. It involves measuring the reaction and impact, then observing short and long-term changes to behaviors to better understand how the information from training is understood and then implemented.
- 7. theory in education that recognizes the learners' understanding and knowledge based on their own experiences prior to entering school
- 8. the process of learning but on a small scale. This includes condensed learning units which usually take between 2-5 minutes to complete. Microlearning has come to prominence with the wide use of mobile learning in L&D. Which brings us onto our next topic
- 9. Modular Object-Oriented Dynamic Learning Environment
- 10. Teaching method when an expert, usually a facilitator, within the cognitive domain or subject area demonstrates a task explicitly so that novices, usually a learner, can experience and build a conceptual model of the task at hand
- 12. Teaching method involves observing a novice's task performance and offering feedback and hints to sculpt the novice's performance to that of an expert's
