Across
- 2. – Technology devices worn on the body that often monitor health and fitness.
- 7. – A wearable device that displays digital information and collects sensor data.
- 9. – A mobile device with internet access, apps, and advanced features.
- 12. – A feature of ubiquitous learning that enables communication among learners and teachers.
- 13. – A possible harmful effect of excessive smartphone use on sleep.
- 16. – The first stage in creating a 3D object.
- 18. – The fifth generation of mobile network technology.
- 19. – A robot with characteristics similar to humans.
- 20. – A characteristic of ubiquitous learning that allows learners to access materials anytime.
Down
- 1. – A three-dimensional image created using light.
- 3. – A wearable device that resembles a wristwatch and performs computing functions.
- 4. – A smartphone feature used for navigation and location tracking.
- 5. – The process of producing the final 3D image.
- 6. – Learning that can occur anytime and anywhere using digital devices.
- 8. – The Misfit Phase watch that tracks steps and heart rate.
- 10. – Free online courses open to anyone with internet access.
- 11. – A wearable device used to track physical activity and fitness.
- 14. – A smartphone feature that allows access to the internet.
- 15. – A body measurement monitored by specialized wearable devices.
- 17. – An online platform that offers MOOCs.
