LESSON 1

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Across
  1. 2. – Technology devices worn on the body that often monitor health and fitness.
  2. 7. – A wearable device that displays digital information and collects sensor data.
  3. 9. – A mobile device with internet access, apps, and advanced features.
  4. 12. – A feature of ubiquitous learning that enables communication among learners and teachers.
  5. 13. – A possible harmful effect of excessive smartphone use on sleep.
  6. 16. – The first stage in creating a 3D object.
  7. 18. – The fifth generation of mobile network technology.
  8. 19. – A robot with characteristics similar to humans.
  9. 20. – A characteristic of ubiquitous learning that allows learners to access materials anytime.
Down
  1. 1. – A three-dimensional image created using light.
  2. 3. – A wearable device that resembles a wristwatch and performs computing functions.
  3. 4. – A smartphone feature used for navigation and location tracking.
  4. 5. – The process of producing the final 3D image.
  5. 6. – Learning that can occur anytime and anywhere using digital devices.
  6. 8. – The Misfit Phase watch that tracks steps and heart rate.
  7. 10. – Free online courses open to anyone with internet access.
  8. 11. – A wearable device used to track physical activity and fitness.
  9. 14. – A smartphone feature that allows access to the internet.
  10. 15. – A body measurement monitored by specialized wearable devices.
  11. 17. – An online platform that offers MOOCs.