Level 2 Serious Games Takeaways

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Across
  1. 5. When education is the main purpose, but is also designed to be fun.
  2. 6. Game learning is ___, creative, inventive, expansive, immersive and solve problems.
  3. 8. Failure is part of the game, it is part of the ________ and positive experience.
  4. 10. Collaboration and competition build a _______ game.
  5. 11. Games are used for ________ purposes.
Down
  1. 1. Unique identity within a shared culture of _________.
  2. 2. Serious games focus on ___________.
  3. 3. Learning is _________ experience and emphasized by instant feedback.
  4. 4. __________ Is an integral part of building these competencies.
  5. 7. Participants interact with virtual characters in real _____________.
  6. 9. Competencies include design, critical _________.