Across
- 5. When education is the main purpose, but is also designed to be fun.
- 6. Game learning is ___, creative, inventive, expansive, immersive and solve problems.
- 8. Failure is part of the game, it is part of the ________ and positive experience.
- 10. Collaboration and competition build a _______ game.
- 11. Games are used for ________ purposes.
Down
- 1. Unique identity within a shared culture of _________.
- 2. Serious games focus on ___________.
- 3. Learning is _________ experience and emphasized by instant feedback.
- 4. __________ Is an integral part of building these competencies.
- 7. Participants interact with virtual characters in real _____________.
- 9. Competencies include design, critical _________.
