Across
- 7. Camouflage for hunting and savagery.
- 9. Imaginary fear that grows in the boys’ minds.
- 12. Area damaged by the plane crash.
- 13. Twins who are initially loyal to Ralph.
- 16. The youngest boys on the island.
- 18. Calm body of water where boys swim and relax.
- 20. Theme of what guides the boys and makes decisions.
- 22. Hunting tools used by Jack and the hunters.
- 23. Intelligent boy with glasses who values rules and logic.
- 24. The remote location where the boys are stranded.
- 26. Painted face used by hunters to hide identity.
- 27. Dense area where hunting and chaos occur.
- 29. Leader of the hunters.
- 30. Cruel boy who enjoys hurting others.
- 31. Huts built for protection and rest.
- 32. Theme of the change from childhood innocence to awareness of evil.
- 33. Place for assemblies and shelters.
Down
- 1. Boys who hunt pigs, led by Jack.
- 2. High point on the island; used for the signal fire.
- 3. Theme that causes conflict between Ralph and Jack.
- 4. Used to make fire; symbolizes knowledge.
- 5. Goal of the boys’ signal fire.
- 6. Shell used to call assemblies and represent order.
- 8. Meetings called to discuss rules and order.
- 10. Kind, thoughtful boy who understands the true nature of the beast.
- 11. Staying alive on the deserted island.
- 14. Theme that drives much of the boys’ actions on the island.
- 15. Elected leader of the boys on the island.
- 17. The pig's head which is symbol of evil on the island.
- 19. Theme of society, order, and rules the boys try to maintain.
- 21. Theme of the boys’ descent into primal behavior.
- 25. Adult who rescues the boys at the end.
- 28. – Jack’s original group.
