Across
- 3. The visible signal rising from the fire
- 4. The quality that Ralph and Jack fight over
- 7. Roger’s hallmark – violence without reason
- 8. The boy who discovers the beast is a dead pilot
- 9. Piggy’s possession, used to start the fire
- 11. The intellectual boy with glasses and asthma
- 15. The inner evil the boys finally face
- 17. The clay used to cover faces before hunting
- 18. What the boys lose during their time on the island
- 19. The tropical setting where the boys are stranded
- 20. Jack’s group, who chase pigs for meat
Down
- 1. The shell used to call assemblies and speak
- 2. The signal meant to attract passing ships
- 5. The cruel boy who pushes the boulder onto Piggy
- 6. The imaginary monster that haunts the boys
- 7. The ordered society they leave behind
- 10. The state of barbaric, tribal behaviour
- 12. The title Ralph holds at the start
- 13. The obsessive hunter who becomes a savage leader
- 14. The wild ritual around the fire at night
- 16. The conch is a large kind of this
- 21. The boy elected chief at the first assembly
