Across
- 5. saves data throughout different servers/games
- 6. a piece of code which can pass perimeters and run multiple times with different objectives
- 8. a value/number/text in an instance which can change, which therefore changes the instance
- 10. holds a piece of data and assigns it to a word/string
- 11. runs after an if statement which runs if the conditional in the if statement does match what happened.
- 12. like a variable, but can hold more than one piece of data Superhint: code[1]
Down
- 1. runs on the server, not accessible on the client
- 2. custom properties
- 3. runs on the player's client rather than server
- 4. runs a piece of code if the conditional is true
- 7. checks a condition, if the condition is true, it runs the code inside of itself
- 9. an event which fires from client to server or server to client
