Across
- 3. Used for performing calculations in the code.
- 5. Category that contains blocks for decision making (like "if-else").
- 7. Block that displays text on the Micro:bit screen.
- 8. Stores data that can change, like numbers or strings.
- 10. A button on the Micro:bit used to trigger actions.
- 11. Used to repeat code blocks continuously or for a set number of times.
Down
- 1. Contains blocks for simple actions like showing LEDs or pausing.
- 2. Category containing blocks for detecting button presses or gestures.
- 4. Visual coding elements snapped together to create programs.
- 6. The small programmable device displayed on the left.
- 9. Another button that can be used to run different actions.
- 12. A gesture detected by the Micro:bit's accelerometer.
