MakeCode

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Across
  1. 3. Used for performing calculations in the code.
  2. 5. Category that contains blocks for decision making (like "if-else").
  3. 7. Block that displays text on the Micro:bit screen.
  4. 8. Stores data that can change, like numbers or strings.
  5. 10. A button on the Micro:bit used to trigger actions.
  6. 11. Used to repeat code blocks continuously or for a set number of times.
Down
  1. 1. Contains blocks for simple actions like showing LEDs or pausing.
  2. 2. Category containing blocks for detecting button presses or gestures.
  3. 4. Visual coding elements snapped together to create programs.
  4. 6. The small programmable device displayed on the left.
  5. 9. Another button that can be used to run different actions.
  6. 12. A gesture detected by the Micro:bit's accelerometer.