Across
- 2. Research, plan, and acquire materials for the activity you are about to do.
- 4. A list of steps to finish a task.
- 5. An action that causes something to happen.
- 7. Putting commands in correct order so computers can read the commands.
- 9. A command that tells you to do something only up to the point that something becomes true.
- 11. Attempt to do something.
- 14. Statements that only run under certain conditions.
- 15. to write code, or to write instructions for a computer.
- 17. Something a program checks to see if it is true before allowing an action.
- 19. A message on the computer screen that waits for input from the user.
- 21. The art of creating a program.
- 23. The action of doing something over and over again.
- 24. A label for a piece of information used in a program.
- 26. A graphic on the screen with a location, size, and appearance.
Down
- 1. Not giving up.
- 2. An algorithm that has been coded into something that can be run by a machine.
- 3. are what makes the program run the code in the function.
- 6. Figure out the details of the problems that you are trying to solve.
- 8. are what create a function.
- 10. A piece of code that you can call over and over again.
- 12. An action that a sprite performs continuously until it’s told to stop.
- 13. A loop that continues to repeat while a condition is true.
- 16. Loops that have a predetermined beginning, end, and increment (step interval).
- 18. Finding and fixing errors in programs.
- 20. Carefully think back on something with the intention of improving the outcome in the future.
- 22. To do something again.
- 25. An error in a program that prevents the program from running as expected.
