Marple 2

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Across
  1. 5. Strong will or spirit
  2. 6. A villainous pixie
  3. 8. A material that makes fairies invisible
  4. 11. Another word for planning
  5. 15. The fairies’ ability to erase human memories
  6. 18. The underground world of fairies
  7. 19. Artemis’s mentally unstable mother
  8. 20. A fairy ability that allows them to hypnotize humans
  9. 22. A dwarf thief with tunneling abilities
  10. 24. The ransom Artemis demands from the fairies
  11. 25. A small pistol
  12. 26. Holding someone hostage for money
  13. 28. A security measure used by the fairies
  14. 30. Holly's boss
Down
  1. 1. A severe scolding
  2. 2. A fairy weapon that can destroy all organic life in an area
  3. 3. A high-ranking official
  4. 4. A secretive fairy book that Artemis studies to learn more about them
  5. 7. A fairy explosive used for clearing an area
  6. 9. The Criminal Mastermind
  7. 10. Aware or knowledgeable
  8. 12. Lesser-intelligent fairies
  9. 13. The name of the main fairy city
  10. 14. Artemis' Butler
  11. 16. The Fowl family estate
  12. 17. The name of the fairies’ high-tech weaponry
  13. 21. How Artemis changes himself from the beginning to the end
  14. 23. A deadly creature that breaks into Fowl Manor
  15. 27. The source of power for the fairies
  16. 29. Artemis's is' motivation at the start of the book