Across
- 2. One of the types of people hit by the juvenile offenders in the study by DeLisi et al. (2013)
- 3. The File drawer effect states that non-significant results are placed in this location where files are kept
- 6. Longitudinal studies are affected by these types of variables
- 8. This type of study provides a more realistic view of how media affects aggression as it looks at the same group of people for a long period of time
- 13. Meta Analyses are affected by this type of bias
- 14. An issue with correlational research is that we cannot draw these types of conclusions
- 16. A problem with lab studies of aggression is that they cannot create real aggressive situations as this would be _______
- 17. The name of the measure of aggression in the study by Bartholow and Anderson’s (2002)
- 18. The amount of television watched in childhood that caused aggression in participants in the study by Robertson et al. (2013)
Down
- 1. This type of hypothesis states that aggressive people select aggressive media
- 4. Experimental studies like those by Bartholow and Anderson allow researchers to find this type of link between media and aggression
- 5. Anderson et al. (2010) found a link between playing violent video games and aggression in these types of cultures and collectivist ones
- 6. Complete the sentence. Researchers like Anderson et al claim that the effect of violent game-playing on aggressive behaviour is greater than the effect of second-hand smoke on_______
- 7. This type of hypothesis supports the idea that media causes people to be aggressive
- 9. A problem with experimental studies is the ________way in which aggression is measured.
- 10. the age up to which people were studied in the investigation by Robertson et al. (2013)
- 11. Aggression was operationalised in the study by Robertson et al. (2013) by the number of these that were committed
- 12. A large scale review of many studies
- 14. The type of method used by DeLisi et al. (2013)
- 15. A problem with comparing violent and non-violent games is that they are often different types of games and so are not______
- 19. The players who selected higher noise levels in Bartholow and Anderson’s (2002) study played these types of games