Across
- 4. other.
- 6. genres such as super-hero or action.
- 7. Also used, more neutrally, to refer to aesthetic representation.
- 9. The process through which a series of media products derived from the same text is promoted in and through
- 11. visual information in a scene or shot, such as, setting, lighting, colour, shape, costume, make-up,
- 12. forms, Different types of media products such as films,TV programmes,magazines,radio programmes.
- 13. movement, symmetry. Mise-en-scène tends to refer to the content of a shot, but this will be
- 14. by the shot-type.
- 15. platforms, a term which has arisen to account for the various convergent combinations of old and new media, for example Netflix and iPlayer are internet platforms for distributing and exhibiting TV and film. A
- 17. are particular signs that are powerfully associated with something else, such as religious icons. By
- 19. and reception (e.g. TV and the internet).
- 21. a text, visual or audio references are made to other texts. It is expected that audiences will recognise
Down
- 1. is a technological space in which media can be consumed.
- 2. in media, icons are signs we associate with particular genres (e.g. technology for sci-fi, saloon
- 3. The coming together of media technologies so that the boundaries blur. Usually this refers to technologies of
- 5. representations (often of subordinated groups and associated places) become typical and taken for
- 8. texts
- 10. franchise The capacity to extend the life of characters, settings or trademarks by producing further products, usually in
- 11. processes (and end results) by which reality is subject to selection, exaggeration and repetition, so that
- 16. for westerns).
- 18. references, although more obscure references will require different repertoires of experience in the
- 20. TV narrative, but styles, stars and production companies may all be used to make generic distinctions
