Message Management System

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Across
  1. 2. Live, interactive conversations over a public network.
  2. 4. Using the computer to speed up the performance of existing tasks.
  3. 5. The user point-of-entry for the required function in client/server computing
  4. 6. Program code defects or errors.
  5. 8. A piece of information describing a particular entity.
  6. 9. A binary digit representing the smallest unit of data in a computer system.
Down
  1. 1. The coding and scrambling of messages to prevent their being read or accessed without authorization.
  2. 3. Streams of raw facts representing events occurring in organizations or the physical environment before they have been organized and arranged into a form that people can understand and use
  3. 4. Software designed to detect, and often eliminate, computer viruses from an information system.
  4. 7. Standard for wireless personal area networks that can transmit up to 722 Kbps within a 10-meter area.