Across
- 4. A machine usually programmable by a computer, capable of carrying out a complex series of actions automatically.
- 6. Detects which direction it is pointing in.
- 8. A wireless communication method for exchanging data between devices when they are near by.
- 11. Not known beforehand, unpredictable.
- 13. Repeating a process.
- 16. Code that can be re-arranged to form a program.
- 17. A way of connecting the micro:bit to other devices.
- 18. Light Emitting Diode
Down
- 1. The brains of the computer.
- 2. A way of repeating a process in a program.
- 3. A value that can change during a program.
- 5. Universal Serial Bus, used for connecting devices to a computer
- 7. Measures the speed at which an object is moving.
- 9. When = > < are used to find out if a variable meets a condition you have set.
- 10. For connecting the micro:bit to the computer.
- 12. A small computer provided by BBC to encourage a new generation of computer programmers.
- 14. An LED that can be programmed to show different colours
- 15. The process of copying your code on to the micro:bit
