midterm puzzle

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Across
  1. 1. Lived sense of self shaped by culture and discourse
  2. 3. Way visual media frame women for heterosexual male pleasure
  3. 7. Study of games focusing on rules and mechanics
  4. 9. Critical lens focused on empire colonialism and their legacy
  5. 10. Condition where simulations feel more real than reality
  6. 12. Monitoring and recording of behavior or data often digitally
  7. 14. Storytelling that unfolds across multiple media platforms
  8. 15. Capacity of individuals to act and make meaningful choices
  9. 17. Dominance maintained through consent rather than force
  10. 18. Ongoing sense of who we are in relation to others
  11. 20. Rule based system that ranks filters or recommends content
  12. 21. Actual experience of playing within a game system
  13. 24. Dominant and widely accepted cultural ideas and products
  14. 26. Officially recognized body of works in a series or tradition
  15. 28. Deep cultural story that makes certain values seem natural
  16. 30. Category of texts that share conventions and expectations
  17. 33. Cultural group that defines itself against the mainstream
  18. 34. Increasing worldwide interconnection of culture and economy
  19. 35. Basic unit of meaning made of signifier and signified
  20. 37. Practice of recombining existing cultural materials into new works
  21. 39. System of shared meanings values and practices in a group
  22. 43. View of the director as the central creative voice in film
  23. 45. Idea that systems of oppression overlap and interact
  24. 47. Digital representation of a user in an online environment
  25. 48. Digital infrastructure that hosts users content and interactions
  26. 49. Small unit of cultural content that circulates rapidly online
  27. 51. Extraction and analysis of large sets of user information
  28. 52. System of ideas that supports particular power relations
  29. 56. Cultural or associative meanings added to a sign
  30. 57. Cultural forms historically valued as refined or elite
  31. 59. Way people ideas or events are portrayed in media
  32. 61. Study of signs and how meaning is produced
Down
  1. 2. Process by which ideology calls individuals into social roles
  2. 4. Cultural forms historically devalued as vulgar or mass
  3. 5. Critical lens focused on gender power and patriarchy
  4. 6. How one text references or echoes other texts
  5. 8. Pattern of looking that organizes power in visual culture
  6. 11. Use of game elements in non game situations to shape behavior
  7. 13. Use of rules and processes to create meaning
  8. 16. Good or service produced for exchange in a market
  9. 19. Position and activity of viewing screen based media
  10. 22. Critical lens focused on class labor and economic power
  11. 23. Shared entertainment texts and practices widely consumed by many people
  12. 25. Fan practice of imagining characters in romantic relationships
  13. 27. Sense that something or someone is genuine or true
  14. 29. Actions that push back against dominant meanings or powers
  15. 31. Material form of a sign that we can perceive
  16. 32. Technologies that send messages to large dispersed audiences
  17. 36. Structured sequence of events that tells a story
  18. 38. Mixing of cultural forms to create new identities
  19. 40. Transformative fan writing that expands or changes a source text
  20. 41. Process in which new media refashion older media forms
  21. 42. Rapid and wide spread circulation of content through networks
  22. 44. Socially constructed category used to organize difference and power
  23. 46. Conceptual set of methods and lenses for analyzing pop culture
  24. 50. System of statements that shape how a topic can be talked about
  25. 53. Concept or idea that a signifier points to
  26. 54. Literal descriptive level of meaning
  27. 55. Ideology that encourages building identity through buying
  28. 58. Community of devoted fans who engage deeply with a text
  29. 60. Any cultural object that can be interpreted for meaning