Across
- 1. Lived sense of self shaped by culture and discourse
- 3. Way visual media frame women for heterosexual male pleasure
- 7. Study of games focusing on rules and mechanics
- 9. Critical lens focused on empire colonialism and their legacy
- 10. Condition where simulations feel more real than reality
- 12. Monitoring and recording of behavior or data often digitally
- 14. Storytelling that unfolds across multiple media platforms
- 15. Capacity of individuals to act and make meaningful choices
- 17. Dominance maintained through consent rather than force
- 18. Ongoing sense of who we are in relation to others
- 20. Rule based system that ranks filters or recommends content
- 21. Actual experience of playing within a game system
- 24. Dominant and widely accepted cultural ideas and products
- 26. Officially recognized body of works in a series or tradition
- 28. Deep cultural story that makes certain values seem natural
- 30. Category of texts that share conventions and expectations
- 33. Cultural group that defines itself against the mainstream
- 34. Increasing worldwide interconnection of culture and economy
- 35. Basic unit of meaning made of signifier and signified
- 37. Practice of recombining existing cultural materials into new works
- 39. System of shared meanings values and practices in a group
- 43. View of the director as the central creative voice in film
- 45. Idea that systems of oppression overlap and interact
- 47. Digital representation of a user in an online environment
- 48. Digital infrastructure that hosts users content and interactions
- 49. Small unit of cultural content that circulates rapidly online
- 51. Extraction and analysis of large sets of user information
- 52. System of ideas that supports particular power relations
- 56. Cultural or associative meanings added to a sign
- 57. Cultural forms historically valued as refined or elite
- 59. Way people ideas or events are portrayed in media
- 61. Study of signs and how meaning is produced
Down
- 2. Process by which ideology calls individuals into social roles
- 4. Cultural forms historically devalued as vulgar or mass
- 5. Critical lens focused on gender power and patriarchy
- 6. How one text references or echoes other texts
- 8. Pattern of looking that organizes power in visual culture
- 11. Use of game elements in non game situations to shape behavior
- 13. Use of rules and processes to create meaning
- 16. Good or service produced for exchange in a market
- 19. Position and activity of viewing screen based media
- 22. Critical lens focused on class labor and economic power
- 23. Shared entertainment texts and practices widely consumed by many people
- 25. Fan practice of imagining characters in romantic relationships
- 27. Sense that something or someone is genuine or true
- 29. Actions that push back against dominant meanings or powers
- 31. Material form of a sign that we can perceive
- 32. Technologies that send messages to large dispersed audiences
- 36. Structured sequence of events that tells a story
- 38. Mixing of cultural forms to create new identities
- 40. Transformative fan writing that expands or changes a source text
- 41. Process in which new media refashion older media forms
- 42. Rapid and wide spread circulation of content through networks
- 44. Socially constructed category used to organize difference and power
- 46. Conceptual set of methods and lenses for analyzing pop culture
- 50. System of statements that shape how a topic can be talked about
- 53. Concept or idea that a signifier points to
- 54. Literal descriptive level of meaning
- 55. Ideology that encourages building identity through buying
- 58. Community of devoted fans who engage deeply with a text
- 60. Any cultural object that can be interpreted for meaning
