Across
- 2. contains x and y axis
- 5. is a location in the output that is represented with a pair of numbers
- 6. starts with two dashes and space that the computer ignores and people need them to understand your code better.
- 11. name given to data whose values (inputs) can change; gives a concrete name to an abstract idea (code)
- 12. the place where the vertical (aka y-axis) and the horizontal (aka x-axis) axes cross each other at the center.
- 14. explains what the program does.
- 17. closes a list of items
- 18. the 4 equal parts on a coordinate plane
- 19. actual text or numbers to show on the output panel
- 20. is the library that contains the functions we need, such as drawingOf, dot and many more
Down
- 1. a way to write out a variable name where the first letter of the second word is capitalized and there are no spaces between (example: redTriangle)
- 3. are actions that the program does.
- 4. a way to write out a variable name where no letters are capitalized and there is an underscore separating the words.
- 7. a unit of measurement of the coordinate plane
- 8. describes which types of inputs are accepted and what outputs are produced
- 9. is the function that puts multiple pictures into a single picture
- 10. colors pictures on the output panel with the colors defined in CodeWorld's Standard Library
- 13. is a collection of objects of the same type. The objects are written inside a pair of square brackets and are separated with commas
- 15. to break down a code into smaller parts to understand it
- 16. words that the computer reads in code; are usually bolded and a different color in CodeWorld
