MIL Billionaire

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Across
  1. 3. It has height and length.
  2. 5. This media platform uses computer vision, an application of AI where computers are taught to see in order to automatically identify objects in images.
  3. 6. “Bringing the Internet closer to you.”
  4. 9. This technology can possibly apply in smart contracts, cloud storage, supply-chain communications, and electronic voting.
  5. 10. These wearables often come in the form of wristbands, straps or headbands that monitor physical activity and vital signs.
  6. 13. Type of data that are being produced by simply logging in, sending messages, watching videos, hitting like button, etc.
  7. 16. This can include smart rings, wristbands, watches, and pins.
  8. 17. These types of applications are now used in military, engineering, healthcare, and education.
  9. 18. This social media platform uses machine learning to identify the contextual meaning of emoji.
  10. 20. This entirely replace the user environment with digital information and enhance the fictional reality.
  11. 21. It has height, width and length.
  12. 22. It can filter out unwanted noises and automatically adapt to provide the best performance in the user's current environment and for their individual hearing needs.
Down
  1. 1. These sensors are placed on the body to monitor and transmit biological data for healthcare purposes.
  2. 2. Uses AI to give routing prediction or suggestions with the use of Google Map or Waze.
  3. 4. This type of clothing comes with built-in technology that can perform a variety of tasks including fitness or health monitoring.
  4. 7. This is a well-known application of augmented reality.
  5. 8. You may earn and profit from this coin by investing, stockpiling, and crowdfunding.
  6. 11. This social media platform uses algorithm and machine learning to evaluate the quality of every video uploaded.
  7. 12. This application introduced facial filters, called Lenses, in 2015.
  8. 14. The goal of this technology is to automate human life.
  9. 15. This person can decode, evaluate, analyze, and produce both print and electronic media.
  10. 19. This is the science of applying tactile sensation and control to interaction with computer applications.
  11. 21. This technology brings digital data and design to the physical world literally.