Across
- 2. - Application of scientific principles to build products systematically.
- 3. - Executable programs that provide desired functionality.
- 8. - Old software system still in use but hard to modify.
- 9. - Organized format enabling programs to manipulate data.
- 12. - Activities applied throughout the software lifecycle.
- 14. - Activity that includes coding and testing.
- 15. - Descriptive information explaining software usage and operation.
- 16. - Software that mimics intelligent human behavior.
- 17. - Activity that estimates cost, schedule, and resources.
- 18. - Principle that promotes simplicity in design.
- 19. - Delivering software to customers.
Down
- 1. - Functional and non-functional needs of a system.
- 4. - Person or group interested in the software system.
- 5. - Collection of programs, data structures, and documents.
- 6. - First framework activity focused on requirement understanding.
- 7. - Incorrect belief about software development.
- 10. - Software residing inside hardware devices.
- 11. - Interactive application accessed through a browser.
- 13. - Creating design representations before coding.
