Module 1_SE

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Across
  1. 2. - Application of scientific principles to build products systematically.
  2. 3. - Executable programs that provide desired functionality.
  3. 8. - Old software system still in use but hard to modify.
  4. 9. - Organized format enabling programs to manipulate data.
  5. 12. - Activities applied throughout the software lifecycle.
  6. 14. - Activity that includes coding and testing.
  7. 15. - Descriptive information explaining software usage and operation.
  8. 16. - Software that mimics intelligent human behavior.
  9. 17. - Activity that estimates cost, schedule, and resources.
  10. 18. - Principle that promotes simplicity in design.
  11. 19. - Delivering software to customers.
Down
  1. 1. - Functional and non-functional needs of a system.
  2. 4. - Person or group interested in the software system.
  3. 5. - Collection of programs, data structures, and documents.
  4. 6. - First framework activity focused on requirement understanding.
  5. 7. - Incorrect belief about software development.
  6. 10. - Software residing inside hardware devices.
  7. 11. - Interactive application accessed through a browser.
  8. 13. - Creating design representations before coding.