Module 2: Program Coding

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Across
  1. 3. A program that assembles objects generated by a compiler into a singled executable program.
  2. 4. Misuse of resource.
  3. 5. It transforms source code into computer language.
  4. 8. Discrepancy on usage of variable.
  5. 10. A temporary storage, with data types, and name.
  6. 11. Consists of one or more operands and operators.
  7. 12. It has range, size, and classification. It specifies that kind of data to store.
Down
  1. 1. Its value never change during run time.
  2. 2. An English like programming language, user friendly, and platform independent.
  3. 6. A program that translates and executes each statement.
  4. 7. Excessive use of variable.
  5. 9. The minimal unit of structure in programming.