Across
- 1. Change the properties of an object in the design space. (e.g., move, rotate, and scale.)
- 5. Three-sided polygon that has exactly three vertices that are connected by edges.
- 9. Coordinate planes are aligned with a selected object.
- 11. A line that connects two vertices and defines the edge of one two-dimensional section of an object.
- 13. Location in 3D space used to designate the end of a line or an intersection between two lines.
- 15. Four-sided polygon that has exactly four vertices that are connected by edges.
- 16. Infinite line representing one dimension in 3D space.
- 17. All edges in a direct line are connected end-to-end.
- 18. Change the size of an object, line, or vertex relative to one or more coordinate planes.
- 22. Two-dimensional space that combines all points within two axes.
- 24. Coordinate planes are aligned with the design space.
Down
- 2. Change the rotation of an object, line, or vertex relative to a coordinate plane.
- 3. Create additional edges that divide a face into multiple faces.
- 4. Any point along an axis.
- 6. Face of an object that consists of lines and vertices.
- 7. Change the location of an object, line, or vertex alone one or more axes.
- 8. Designate a fixed increment for transformations.
- 10. Create and scale a connected copy of all edges along the plane of a face.
- 12. Simple objects in 3D space. These would include basic shapes like cubes, cones, and spheres.
- 14. Two-dimensional polygon that is defined by at least three edges that intersect at vertices.
- 18. Size and position of objects relative to each other or to the design space.
- 19. Polygon that consists of more than four vertices.
- 20. Create an angled face between the adjacent faces of a 3D solid object.
- 21. Move a face in the direction of Normal, creating additional faces between the edges and the original edge location.
- 23. Used to define which side of a face or vertex is considered the “out” side.