Across
- 3. – What the contestants are participating in inside the library.
- 5. – What fuels creativity and discovery in the library.
- 6. – The place filled with stories and secrets.
- 9. – Each small hint that leads to a solution.
- 10. – Something players must piece together to advance.
Down
- 1. – The eccentric creator of the grand library adventure.
- 2. – What the players must show to win together.
- 4. – A tough test that requires clever thinking.
- 7. – Where many stories rest side by side.
- 8. – The boy who loves games and competition.
