Across
- 3. Thinking about what you did, what worked, and what could be better.
- 6. Research Using information that already exists, such as books or websites.
- 9. Audience The specific group of people you are designing for.
- 11. Research Collecting new information yourself, such as surveys or interviews.
- 12. Consumption Using resources in a careful and thoughtful way.
- 13. Comments that help improve your work.
- 15. Scheme A set of colors chosen to create a certain look or feel.
- 16. Information Facts on food packaging that show what is in the product.
- 17. A symbol or design used to represent a brand.
- 18. The way elements are arranged on a page or package.
- 20. A first version of your design used for testing.
Down
- 1. Cycle A step-by-step process to help create solutions to problems.
- 2. Not harmful to the environment.
- 4. Designing in a way that does not harm the environment.
- 5. A The part of the Design Cycle where you research and analyze before creating.
- 7. Activities to promote and sell products.
- 8. Finding and collecting information to help you understand a topic or solve a problem.
- 10. Creating a name, logo, and design that make a product recognizable.
- 14. Design Creating designs using a computer or software.
- 19. The style and appearance of printed letters and text.
