MYP1 U1

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Across
  1. 3. Thinking about what you did, what worked, and what could be better.
  2. 6. Research Using information that already exists, such as books or websites.
  3. 9. Audience The specific group of people you are designing for.
  4. 11. Research Collecting new information yourself, such as surveys or interviews.
  5. 12. Consumption Using resources in a careful and thoughtful way.
  6. 13. Comments that help improve your work.
  7. 15. Scheme A set of colors chosen to create a certain look or feel.
  8. 16. Information Facts on food packaging that show what is in the product.
  9. 17. A symbol or design used to represent a brand.
  10. 18. The way elements are arranged on a page or package.
  11. 20. A first version of your design used for testing.
Down
  1. 1. Cycle A step-by-step process to help create solutions to problems.
  2. 2. Not harmful to the environment.
  3. 4. Designing in a way that does not harm the environment.
  4. 5. A The part of the Design Cycle where you research and analyze before creating.
  5. 7. Activities to promote and sell products.
  6. 8. Finding and collecting information to help you understand a topic or solve a problem.
  7. 10. Creating a name, logo, and design that make a product recognizable.
  8. 14. Design Creating designs using a computer or software.
  9. 19. The style and appearance of printed letters and text.