myths and lengends

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Across
  1. 1. Tale -A traditional story passed orally, reflecting cultural values and everyday life.
  2. 2. A myth explaining the origin of the world, humanity, or a culture.
  3. 5. The ethical framework guiding characters’ actions and lessons.
  4. 7. A being that cannot die and often possesses divine qualities.
  5. 8. A predetermined course of events controlled by supernatural forces.
  6. 11. Powerful supernatural beings who govern aspects of the world.
  7. 13. A lure that challenges a character’s virtue or loyalty.
  8. 14. Recognizable patterns or tropes commonly used in a genre.
  9. 15. Excessive pride that leads a character to defy moral or divine limits, causing downfall.
  10. 17. A divine or mystical prediction of future events, often unavoidable.
  11. 20. A supernatural force that alters reality through spells or rituals.
  12. 21. The antagonist who opposes the hero and embodies destructive forces.
  13. 24. The benefit or blessing granted after completing a quest or demonstrating virtue.
  14. 26. A Japanese warrior class defined by honor, discipline, and the Bushidō code.
  15. 28. A symbol of power, honor, and destiny.
  16. 30. A magical spell or charm that alters reality.
  17. 31. A traditional story explaining origins, values, or natural phenomena through gods and supernatural events.
  18. 32. A person or place through which divine knowledge or prophecy is delivered.
  19. 33. Remains of a past civilization, symbolizing decay or lost greatness.
  20. 34. A story rooted in history but embellished with heroic or supernatural elements.
  21. 35. Hero’s Journey A narrative structure where a hero leaves home, faces trials, and returns transformed.
Down
  1. 1. A short tale, often with animals, that teaches a moral lesson.
  2. 3. The major gods of Greek mythology who reside on Mount Olympus.
  3. 4. A worldview dividing existence into absolute good and absolute evil.
  4. 6. A central figure who demonstrates courage or virtue while facing challenges.
  5. 9. A journey toward a significant goal that tests and transforms the hero.
  6. 10. Supernatural spirits or creatures in Japanese folklore.
  7. 11. vs Evil -A moral conflict between forces of virtue and corruption.
  8. 12. Intervention When gods directly influence or alter events.
  9. 16. Non-human beings—natural or supernatural—that symbolize cultural fears or beliefs.
  10. 18. Values Shared beliefs and principles reflected in a society’s stories.
  11. 19. Giving up something valuable for a greater good.
  12. 22. Consequences for wrongdoing, often delivered by divine or moral forces.
  13. 23. A significant change—physical, emotional, or spiritual—in a character.
  14. 25. A being subject to death, contrasted with gods or immortals.
  15. 27. The Norse mythic apocalypse that destroys the world and leads to its rebirth.
  16. 29. Beings who are half divine and half mortal, possessing extraordinary abilities.
  17. 31. Beings that embody chaos, fear, or moral corruption.