Name

12345678910111213141516171819
Across
  1. 3. the place where users can interact and communicate with computers and other devices.
  2. 5. Instructions written in code which can then be run by a computer.
  3. 7. A digital image stored as mathematical equations for points lines and shapes
  4. 11. A series of instructions that follow one another in order.
  5. 14. Sets of instructions that run at the same time.
  6. 18. Assigning an initial (beginning) value to a variable or object in a program.
  7. 19. Single Instructions for a sprite which can be dragged and snapped together.
Down
  1. 1. A series of still frames shown in succession.
  2. 2. A digital image file stored as pixels.
  3. 4. The area in Scratch that displays a finished program when it is being run.
  4. 6. Finding and fixing errors in a program.
  5. 8. The horizontal (x) and vertical (y) address of any point on a computer screen.
  6. 9. one image in a series of many images
  7. 10. the frequency or speed at which frames in a video sequence are displayed.
  8. 12. An action that causes something to happen.
  9. 13. Groups of blocks that are attached to each other in the Code Area and run in a specific order.
  10. 15. a set of steps that explain how to complete a task.
  11. 16. a sequence of steps or instructions that repeat.
  12. 17. A character or object we control with code.