haikyuu

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
Across
  1. 7. Tournament — The nationwide competition that teams strive to qualify for.
  2. 8. Attack — A back-row attack through the middle, usually from position 6.
  3. 10. at the Garbage Dump — The legendary rivalry match between Karasuno and Nekoma.
  4. 12. — Atsumu’s twin; wing spiker who later opens a rice ball shop.
  5. 13. — A school with precise play; known for short middle blocker Hoshiumi.
  6. 14. Serve — A serve with no spin, causing unpredictable flight.
  7. 17. Giant — The nickname of a short but powerful former Karasuno ace who inspired Hinata.
  8. 19. Server — A player substituted in just to serve, often using a special serve.
  9. 23. — Strong vice-captain and wing spiker of Seijoh.
  10. 24. — The school nicknamed “The Flightless Crows,” later dubbed “The Crows Who Can Fly.”
  11. 27. Wall — Nickname for Date Tech’s formidable blockers.
  12. 29. — Known for the Miya twins and their powerful synchronization.
  13. 31. — A surprise setter attack, usually when the opposing team expects a set.
  14. 33. — Fiery wing spiker with a strong personality and loyal spirit.
  15. 35. Tempo — A type of quick where the spiker jumps before the set is even made.
  16. 36. — Karasuno’s ace; quiet and powerful, struggles with confidence.
  17. 38. — Aoba Johsai’s popular and cunning setter; rivals Kageyama.
  18. 39. Camp — Where teams gather for intensive practice and scrimmages.
  19. 41. — A technique where the attacker deliberately hits the ball off a blocker’s hands and out.
  20. 43. — The energetic libero of Karasuno; nicknamed “The Guardian Deity.”
  21. 46. Nationals — The national tournament where the top high school teams compete.
  22. 48. Tech — The “Iron Wall” of the north; famous for their blocking.
  23. 49. Blocker — Positioned at the net; blocks and performs quick spikes.
  24. 51. — Karasuno’s athletic middle blocker with a dream to be like the Little Giant.
  25. 52. — Inarizaki’s composed captain; values discipline and effort.
Down
  1. 1. Serve — A high-speed serve performed while airborne.
  2. 2. — Nekoma’s snake-like rival team with dirty tactics.
  3. 3. — A powerhouse school with brute strength and a national-level ace.
  4. 4. — Karasuno’s silent and composed team manager.
  5. 5. Johsai — Also called Seijoh, Oikawa's team known for strong teamwork and powerful serves.
  6. 6. — Germaphobe and one of Japan’s top three aces; from Itachiyama.
  7. 9. — Fukurodani’s unpredictable ace; has mood swings that affect play.
  8. 11. — The reliable captain and wing spiker of Karasuno.
  9. 12. Spiker — Positioned opposite the setter; strong all-around player.
  10. 15. Spiker — Player who attacks from the front and back rows; often the main scorers.
  11. 16. — Tall, sarcastic blocker for Karasuno; focuses on timing and strategy.
  12. 18. — A reliable but often overlooked substitute wing spiker.
  13. 20. — Defensive specialist; cannot attack or serve, wears a different jersey.
  14. 21. — Shiratorizawa’s ace and one of Japan’s top three aces.
  15. 22. — Home of ace Bokuto and setter Akaashi; known for strong offense.
  16. 25. — Karasuno’s vice-captain and backup setter, known for calm leadership.
  17. 26. — Karasuno’s pinch server who develops a deadly jump float serve.
  18. 28. — The rival Tokyo school; known for their defense and the “Battle at the Garbage Dump.”
  19. 30. — Calm and composed setter from Fukurodani, supports Bokuto.
  20. 32. — The clockwise movement of players after winning a rally on the opponent’s serve.
  21. 34. Attack — A fast-paced spike where the ball is set just as the spiker jumps.
  22. 37. — Miya twin and highly skilled setter; known for flashy plays.
  23. 40. — Known as the “Guess Monster,” plays middle blocker for Shiratorizawa.
  24. 42. — Known as the “King of the Court,” this prodigious setter joins Karasuno.
  25. 44. Play — Volleyball’s basic structure with six players on the court per team.
  26. 45. — When a block contacts the ball slightly, slowing it for a dig.
  27. 47. — Player who delivers the ball for spikes; requires accuracy and quick thinking.
  28. 50. — Kiyoko’s successor; supportive and learns to believe in herself.