Across
- 7. Tournament — The nationwide competition that teams strive to qualify for.
- 8. Attack — A back-row attack through the middle, usually from position 6.
- 10. at the Garbage Dump — The legendary rivalry match between Karasuno and Nekoma.
- 12. — Atsumu’s twin; wing spiker who later opens a rice ball shop.
- 13. — A school with precise play; known for short middle blocker Hoshiumi.
- 14. Serve — A serve with no spin, causing unpredictable flight.
- 17. Giant — The nickname of a short but powerful former Karasuno ace who inspired Hinata.
- 19. Server — A player substituted in just to serve, often using a special serve.
- 23. — Strong vice-captain and wing spiker of Seijoh.
- 24. — The school nicknamed “The Flightless Crows,” later dubbed “The Crows Who Can Fly.”
- 27. Wall — Nickname for Date Tech’s formidable blockers.
- 29. — Known for the Miya twins and their powerful synchronization.
- 31. — A surprise setter attack, usually when the opposing team expects a set.
- 33. — Fiery wing spiker with a strong personality and loyal spirit.
- 35. Tempo — A type of quick where the spiker jumps before the set is even made.
- 36. — Karasuno’s ace; quiet and powerful, struggles with confidence.
- 38. — Aoba Johsai’s popular and cunning setter; rivals Kageyama.
- 39. Camp — Where teams gather for intensive practice and scrimmages.
- 41. — A technique where the attacker deliberately hits the ball off a blocker’s hands and out.
- 43. — The energetic libero of Karasuno; nicknamed “The Guardian Deity.”
- 46. Nationals — The national tournament where the top high school teams compete.
- 48. Tech — The “Iron Wall” of the north; famous for their blocking.
- 49. Blocker — Positioned at the net; blocks and performs quick spikes.
- 51. — Karasuno’s athletic middle blocker with a dream to be like the Little Giant.
- 52. — Inarizaki’s composed captain; values discipline and effort.
Down
- 1. Serve — A high-speed serve performed while airborne.
- 2. — Nekoma’s snake-like rival team with dirty tactics.
- 3. — A powerhouse school with brute strength and a national-level ace.
- 4. — Karasuno’s silent and composed team manager.
- 5. Johsai — Also called Seijoh, Oikawa's team known for strong teamwork and powerful serves.
- 6. — Germaphobe and one of Japan’s top three aces; from Itachiyama.
- 9. — Fukurodani’s unpredictable ace; has mood swings that affect play.
- 11. — The reliable captain and wing spiker of Karasuno.
- 12. Spiker — Positioned opposite the setter; strong all-around player.
- 15. Spiker — Player who attacks from the front and back rows; often the main scorers.
- 16. — Tall, sarcastic blocker for Karasuno; focuses on timing and strategy.
- 18. — A reliable but often overlooked substitute wing spiker.
- 20. — Defensive specialist; cannot attack or serve, wears a different jersey.
- 21. — Shiratorizawa’s ace and one of Japan’s top three aces.
- 22. — Home of ace Bokuto and setter Akaashi; known for strong offense.
- 25. — Karasuno’s vice-captain and backup setter, known for calm leadership.
- 26. — Karasuno’s pinch server who develops a deadly jump float serve.
- 28. — The rival Tokyo school; known for their defense and the “Battle at the Garbage Dump.”
- 30. — Calm and composed setter from Fukurodani, supports Bokuto.
- 32. — The clockwise movement of players after winning a rally on the opponent’s serve.
- 34. Attack — A fast-paced spike where the ball is set just as the spiker jumps.
- 37. — Miya twin and highly skilled setter; known for flashy plays.
- 40. — Known as the “Guess Monster,” plays middle blocker for Shiratorizawa.
- 42. — Known as the “King of the Court,” this prodigious setter joins Karasuno.
- 44. Play — Volleyball’s basic structure with six players on the court per team.
- 45. — When a block contacts the ball slightly, slowing it for a dig.
- 47. — Player who delivers the ball for spikes; requires accuracy and quick thinking.
- 50. — Kiyoko’s successor; supportive and learns to believe in herself.
