Across
- 4. – Popular object-oriented programming language
- 5. – Appears to exist but may not physically exist
- 7. – Acquiring properties from a parent class
- 10. – Executes code line-by-line
- 12. – Hiding internal details and showing only functionality
- 13. – Using existing code for new purposes
Down
- 1. – Converts entire source code to machine code
- 2. - not moving
- 3. – Executes instructions from software
- 6. – Instance of a class
- 8. – Blueprint for creating objects
- 9. – Wrapping data and code together in one u
- 11. – Real-world object represented in software
