OBJECT ORIENTED PROGRAMMING FEATURES

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Across
  1. 4. – Popular object-oriented programming language
  2. 5. – Appears to exist but may not physically exist
  3. 7. – Acquiring properties from a parent class
  4. 10. – Executes code line-by-line
  5. 12. – Hiding internal details and showing only functionality
  6. 13. – Using existing code for new purposes
Down
  1. 1. – Converts entire source code to machine code
  2. 2. - not moving
  3. 3. – Executes instructions from software
  4. 6. – Instance of a class
  5. 8. – Blueprint for creating objects
  6. 9. – Wrapping data and code together in one u
  7. 11. – Real-world object represented in software