Perspective

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Across
  1. 1. Changed by excessive use of social media.
  2. 7. A result of false online interaction.
  3. 9. An influencer with a small but loyal audience.
  4. 11. A creator with big visibility, often between 100,000 and one million followers.
  5. 12. Main purpose of educational video games.
  6. 14. Games that encourage exploration and storytelling.
  7. 17. Loss of social cohesion.
  8. 18. External approval through likes or comments.
Down
  1. 2. Power to shape opinions, trends, or decisions.
  2. 3. Games that develop problem-solving skills.
  3. 4. Quality that makes micro-creators valued.
  4. 5. People who subscribe to a creator’s content.
  5. 6. Feeling caused by constant comparison.
  6. 8. Games that imitate real-life activities.
  7. 10. Measuring your life against “perfect” online lives.
  8. 13. Works closely with companies, often as an ambassador.
  9. 15. Skill developed by building or designing in games.
  10. 16. Games that require planning and decision-making.