Phantom Tollbooth Chapters 3 & 4

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Across
  1. 6. – A misunderstanding, often a theme in Milo’s journey.
  2. 7. – Not suited for realistic use or application, reflecting some of the whimsical ideas in Dictionopolis.
  3. 9. – Splendid and expensive-looking, as seen in the descriptions of feasts or the market.
  4. 10. – A lack of harmony or agreement, symbolizing conflicts in the story.
  5. 13. – Expressing anger or annoyance at perceived unfairness, reflected in the interactions of the characters.
  6. 14. – An excess amount, as seen in the abundance of words in the market.
  7. 15. – A pause or delay due to uncertainty, illustrating Milo's cautious approach.
  8. 16. – To stir up or incite action, relevant in the dialogues and interactions among characters.
  9. 19. – A public or official announcement, often seen in the context of governance in Dictionopolis.
Down
  1. 1. – A heated argument or disagreement, as might occur among characters discussing the value of words.
  2. 2. – Done without delay, referring to the timing of actions or events in the story.
  3. 3. – A strong desire to learn or know, driving Milo's exploration of the marketplace.
  4. 4. – Careful thought or discussion, seen in the debates of the inhabitants.
  5. 5. – Foolish or amusing behaviors, often seen in the whimsical nature of Dictionopolis's inhabitants.
  6. 6. – Beyond the literal sense, this can symbolize trade or exchange of ideas, as in the Word Market.
  7. 8. – An instruction or duty given to a person, such as tasks assigned to Milo.
  8. 11. – A plan or aim, reflecting the motivations of the characters.
  9. 12. – The idea or feeling a word invokes, relevant to discussions about words and meanings.
  10. 17. – Refers to an authoritative rule or law, relevant to the rules in Dictionopolis.
  11. 18. – To represent something as greater than it is, often tied to the imaginative descriptions.