Across
- 6. – A misunderstanding, often a theme in Milo’s journey.
- 7. – Not suited for realistic use or application, reflecting some of the whimsical ideas in Dictionopolis.
- 9. – Splendid and expensive-looking, as seen in the descriptions of feasts or the market.
- 10. – A lack of harmony or agreement, symbolizing conflicts in the story.
- 13. – Expressing anger or annoyance at perceived unfairness, reflected in the interactions of the characters.
- 14. – An excess amount, as seen in the abundance of words in the market.
- 15. – A pause or delay due to uncertainty, illustrating Milo's cautious approach.
- 16. – To stir up or incite action, relevant in the dialogues and interactions among characters.
- 19. – A public or official announcement, often seen in the context of governance in Dictionopolis.
Down
- 1. – A heated argument or disagreement, as might occur among characters discussing the value of words.
- 2. – Done without delay, referring to the timing of actions or events in the story.
- 3. – A strong desire to learn or know, driving Milo's exploration of the marketplace.
- 4. – Careful thought or discussion, seen in the debates of the inhabitants.
- 5. – Foolish or amusing behaviors, often seen in the whimsical nature of Dictionopolis's inhabitants.
- 6. – Beyond the literal sense, this can symbolize trade or exchange of ideas, as in the Word Market.
- 8. – An instruction or duty given to a person, such as tasks assigned to Milo.
- 11. – A plan or aim, reflecting the motivations of the characters.
- 12. – The idea or feeling a word invokes, relevant to discussions about words and meanings.
- 17. – Refers to an authoritative rule or law, relevant to the rules in Dictionopolis.
- 18. – To represent something as greater than it is, often tied to the imaginative descriptions.
