Across
- 4. Intermediate stage of learnning.
- 6. Childeren 5-12 years old are to spend no more than ..... hours a day using electronic media.
- 8. A coach needs to be a good?
- 9. Skills where the performer has greatest control over their environment.
- 11. Disease that is the biggest killer in Australia.
- 16. Can be a barrier to physcial activity for adults who work.
- 17. Practice that involves scheduling of less frequent training sessions that last for a longer period of time
- 19. Domain where physical activity can be performed regulary as a part of one's work.
- 22. Staying in the same place for much of the time and expending low amounts of energy.
- 23. Coach that is genuiely interested in their athlets opinions
- 24. Teaching segments of a tennis serve is an example of what type of practice?
- 26. ......... makes perfect?
- 27. How much effort is required to engage in an activity.
- 28. Type of feedback where the performer uses their own senses.
- 29. Type of benefit associated with playing sport to interact with others.
- 30. Skill that involes the recruitment of smaller muscles for precise movements
Down
- 1. Number of times a person engages in physical activity within a given time frame.
- 2. A type of health risk associated with inactivity.
- 3. The ability to do something well
- 4. An important skill for a coach to have.
- 5. Skill that involves the recruitment of larger muscle groups
- 7. A factor that makes it difficult to do something.
- 10. Can be done to gauge how active Australians are.
- 12. Strict coach
- 13. The recommended number of minutes youth (12-18) year olds are suppose to spent being physcially active a day.
- 14. Learner prefers verbal instructions
- 15. Repetitive practice of the same task
- 18. An organises or planned activity that interrupts a normal course of action within a given subgroup or target group.
- 20. Activity that can be defined as any bodily movement produced by skeletal muscles that result in energy expenditure.
- 21. The number of different styles of coaching
- 25. Skill that has a distinct beginning and end.