Across
- 2. The process of identifying and fixing errors in a program.
- 6. A snippet of code used to insert content from one website into another.
- 8. The state or action that results in a player successfully completing the game.
- 9. Information displayed by the program to the user.
- 10. A collection of items stored at contiguous memory locations.
- 11. A game element that challenges the player's problem-solving skills.
Down
- 1. A type of game where players interact with the story through text commands.
- 3. An instruction given by the player to interact with the game.
- 4. A block-based coding platform for beginners.
- 5. A container that stores information in a program.
- 7. Information provided by the user to the program.
